THE BLACK KNIGHT

Description:

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Character Name: The Black Knight
Alternate Identities: Alexis dorkiss
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
31 STR 10 21 41 17- HTH Damage 8d6 END [3]
20 DEX 10 30 30 15- OCV 10 DCV 10
20 CON 10 20 20 13-
15 BODY 10 10 15 12-
10 INT 10 0 10 11- PER Roll 11-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
16 PD 8 8 16/25 16/25 PD (0/9 rPD)
10 ED 4 6 10/19 10/19 ED (0/9 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
13 REC 12 2 13
40 END 40 0 40
52 STUN 46 6 52
6” Running 6 0 6”
2” Swimming 2 0 2”
14” Leaping 8 6 14” 144 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 11
Spent: 11
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 361
MOVEMENT
Type Total
Run (6) 6” [12” NC]
Swim (2) 2” [4” NC]
H. Leap (8”) 14”
V. Leap (4”) 7”
Teleport 5” [20” NC]
DEFENSES
Type Amount
Physical Defense 16/25
Res. Phys. Defense 0/9
Energy Defense 10/19
Res. Energy Defense 0/9
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +10 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
All out 1/2 +1 -2 HKA 2d6, Weapon Strike
Attack 1/2 +0 +2 HKA 1d6 +1, weapon Strike
Charge 1/2 +0 -2 12d6 +v/5 Strike, FMove
Defend 1/2 +2 +2 Block Abort
Probe 1/2 +1 +3 HKA 0 1/2d6, weapon Strike
Risist 1/2 +0 +0 + 15 str to restist shove, block, abort
Shove 1/2 +0 +0 66 STR to Shove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: The Black Knight
Alternate Identities: Alexis dorkiss
Player Name:
SKILLS
Cost  Name
3 WF: Common Melee Weapons, Staffs
3 Acrobatics 15-
3 Breakfall 15-
50 I’m a knight: +10 with HTH Combat
3 Teamwork 15-
10 Two-Weapon Fighting (HTH)
5 Rapid Attack (HTH)
77 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Membership
3 Total Perks Cost
TALENTS
Cost  Name
3 Ambidexterity (-2 Off Hand penalty)
3 Total Talents Cost
 
POWERS
Cost  Power END
22 Cursed armor: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Custom Modifier (Unaffected by dark magic of the dark lord; +0), Inherent (+1/4) (55 Active Points); Always On (-1/2), Only When Serving The God’s Purposes (-1/2), Spell (-1/2)0</font>
14 Cursed Loreigrim: Armor (9 PD/9 ED), Custom Modifier (unaffected by dark magic of the dark lord; +0), Hardened (+1/4), Inherent (+1/4) (40 Active Points); Always On (-1/2), Only When Serving The God’s Purposes (-1/2), Spell (-1/2), Visible (-1/4)0</font>
21 Nihil Sword: Cursed Sword Of NIHIL 1 1/2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (37 Active Points); Only When Serving The God’s Purposes (-1/2), Visible (-1/4)0</font>
5 Teleportation 5”, Position Shift, x2 Increased Mass, x4 Noncombat (25 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; Arrangement; -2 1/4), Spell (-1/2), Only When Serving The God’s Purposes (-1/2), Increased Endurance Cost (x2 END; -1/2)4</font>
21 Cursed God’s bane Axe: Killing Attack – Hand-To-Hand 1 1/2d6 (3d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Range Based On STR (+1/4) (37 Active Points); Only When Serving The God’s Purposes (-1/2), Visible (-1/4)4</font>
4 Ring of Strength: +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Spell (-1/2), Only When Serving The God’s Purposes (-1/2)</font>
8 Ring of DEX: +10 DEX (30 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Spell (-1/2), Only When Serving The God’s Purposes (-1/2)</font>
95 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
0 Blades: Default Element
1 Axes: Axes, Maces, Hammers, and Picks
5 All out: 1/2 Phase, +1 OCV, -2 DCV, HKA 2d6, Weapon Strike
4 Attack : 1/2 Phase, +0 OCV, +2 DCV, HKA 1d6 +1, weapon Strike
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 12d6 +v/5 Strike, FMove
4 Defend : 1/2 Phase, +2 OCV, +2 DCV, Block Abort
5 Probe: 1/2 Phase, +1 OCV, +3 DCV, HKA 0 1/2d6, weapon Strike
4 Risist : 1/2 Phase, +0 OCV, +0 DCV, + 15 str to restist shove, block, abort
4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 66 STR to Shove
8 +2 HTH Damage Class(es)
39 Total Martial Arts Cost

Character Name: The Black Knight
Alternate Identities: Alexis dorkiss
Player Name:
DISADVANTAGES
Cost  Disadvantage
20 Psychological Limitation: Must Kick this guy’s ass<—->
10 Vulnerability: 1 1/2 x STUN i get hit bitch (Common)
5 Distinctive Features: Rube (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Enraged: when isulted thru cultural misunderstandings (Uncommon), go 11-, recover 14-
10 Hunted: POPO 8- (Mo Pow; NCI; Watching)
10 Physical Limitation: unfamilure with current earth culture (Frequently; Slightly Impairing)
15 Psychological Limitation: naieve (Very Common; Moderate)
20 Distinctive Features: i’m wearing fucking armor (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Chivilery…BITCH! (Very Common; Strong)
15 Psychological Limitation: code vs killing (Common; Strong)
0 Psychological Limitation: needs to prove to self (Very Common; Strong; Custom Adder)
0 Money: i’m a knight Destitute, Custom Adder
0 Psychological Limitation: vengefull (Uncommon; Strong; Custom Adder)
15 Hunted: Esurbus 8- (Mo Pow; Capture)
0 Psychological Limitation: overconfidence (Very Common; Moderate; Custom Adder)
0 Psychological Limitation: defendor (Very Common; Strong; Custom Adder)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: White
Eye Color: Silver
Height: 2.01 m
Weight: 100.00 kg
Description:
BACKGROUND
Imagine if you will Many years ago in the time of swords and sorcery.. A young knight
QUOTE
their were people traped in that deamon box..
Character created with Hero Designer (version 20090828) </body> </html>
Bio:

THE BLACK KNIGHT

San Marquis CitizenSnips