Master Snuggles

Description:

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Character Name: Master Snuggles
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
25 DEX 10 45 25 14- OCV 8 DCV 8
15 CON 10 10 15 12-
14 BODY 10 8 14 12-
14 INT 10 4 14 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
16 PRE 10 6 16 12- PRE Attack: 3d6
10 COM 10 0 10 11-
10 PD 3 7 10/22 10/22 PD (0/12 rPD)
10 ED 3 7 10/22 10/22 ED (0/12 rED)
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
10 REC 6 8 10
40 END 30 5 40
50 STUN 30 20 50
6” Running 6 0 6”
2” Swimming 2 0 2”
3” Leaping 3 0 3” 148 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 6” [12” NC]
Swim (2) 2” [4” NC]
H. Leap (3”) 3”
V. Leap (2”) 1 1/2”
Swinging 62” [248” NC]
DEFENSES
Type Amount
Physical Defense 10/22
Res. Phys. Defense 0/12
Energy Defense 10/22
Res. Energy Defense 0/12
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +5 with any three maneuvers or a tight group of attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Martial Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm
Slash 1/2 -2 +1 Weapon +4 DC, Strike
Snap 1/2 +1 +3 Weapon, Strike
Trip 1/2 +0 +3 Weapon, Strike +v/5; Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Master Snuggles
Alternate Identities:
Player Name:
SKILLS
Cost  Name
7 Acrobatics 16-
7 Breakfall 16-
15 +5 with any three maneuvers or a tight group of attacks
3 Contortionist 14-
32 Total Skills Cost
PERKS
Cost  Name
5 Money: Well Off
5 Total Perks Cost
TALENTS
Cost  Name
16 WhipMaster: Deadly Blow: +4 DC ([very limited circumstances])
16 Total Talents Cost
 
POWERS
Cost  Power END
44 Whips and Chains: Multipower, 100-point reserve, (100 Active Points); all slots OAF (-1), Gestures (-1/4)</font>
3u
1) Swinging 62”, x4 Noncombat, Reduced Endurance (0 END; +1/2) (100 Active Points); Only On Appropriate Terrain Must be in an area with Walls and/or Ceilings (-1), OAF (-1), Gestures (-1/4)
0</font>
1u
2) Whip-Slash: Killing Attack – Ranged 1/2d6 (10 Active Points); OAF (-1), Limited Range (3’’; -1/4), Real Weapon (-1/4), Gestures (-1/4)
1</font>
3u
3) Bondage: Entangle 6d6, 6 DEF, Backlash (+1/2) (90 Active Points); OAF (-1), Real Weapon (-1/4), Susceptible: “The Safe Word” Uncommon (-1/4), Gestures (-1/4)
9</font>
1u
4) Punishment: Hand-To-Hand Attack +1d6, Range 3’’ (+1/4), No Normal Defense ([Not being Entangled]; +1/2) (9 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Gestures (-1/4)
1</font>
20 Chain Attaching: Clinging (55 STR), Persistent (+1/2) (36 Active Points); IAF Fragile (-3/4)0</font>
30 Find Weakness 14- with All Attacks (45 Active Points); Always On (-1/2)0</font>
26 Leather Armour: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (Arrangement; -3/4)0</font>
128 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
WHIPFIGHTING
4
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
5
3) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC, Strike
5
4) Snap: 1/2 Phase, +1 OCV, +3 DCV, Weapon, Strike
3
5) Trip: 1/2 Phase, +0 OCV, +3 DCV, Weapon, Strike +v/5; Target Falls
21 Total Martial Arts Cost

Character Name: Master Snuggles
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
5 Hunted: The Press 8- (Less Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
15 Hunted: Personal Enemy Character has Wronged 8- (As Pow; PC has a Public ID or is otherwise very easy to find; Capture)
15 Reputation: Did Something Very Bad, 11- (Extreme)
15 Unluck: 3d6
15 Psychological Limitation: Obsessive (Common; Strong)
10 Psychological Limitation: Vengeful (Uncommon; Strong)
20 Vulnerability: 2 x STUN Poisons and Gases (Common)
10 Psychological Limitation: Overprotective of the Weak (Uncommon; Strong)
10 Dependent NPC: Love Interest/S.O. 8- (Slightly Less Powerful than the PC; Unaware of character’s adventuring career/Secret ID)
15 Hunted: The Police 8- (As Pow; NCI; Harshly Punish)
20 Psychological Limitation: Code vs Killing (Common; Total)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
Character created with Hero Designer (version 20090828)

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Bio:

Master Snuggles

San Marquis Jacethered