Magic Man

Description:

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Character Name: Magic Man
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
15 BODY 10 10 15 12-
25 INT 10 15 25 14- PER Roll 14-
25 EGO 10 30 25 14- ECV: 8
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
8 PD 3 5 8/34 8/34 PD (0/26 rPD)
8 ED 4 4 8/34 8/34 ED (0/26 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
11 REC 7 8 11
40 END 40 0 40
33 STUN 33 0 33
6” Running 6 0 6”
2” Swimming 2 0 2”
3” Leaping 3 0 3” 147 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 15
Spent: 15
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 365
MOVEMENT
Type Total
Run (6) 6” [12” NC]
Swim (2) 2” [4” NC]
H. Leap (3”) 3”
V. Leap (2”) 1 1/2”
Flight 32” [64” NC]
DEFENSES
Type Amount
Physical Defense 8/34
Res. Phys. Defense 0/26
Energy Defense 8/34
Res. Energy Defense 0/26
Mental Defense 26
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +3 with Magic
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Magic Man
Alternate Identities:
Player Name:
SKILLS
Cost  Name
3 Bureaucratics 11-
3 Criminology 14-
3 Deduction 14-
0 Language: English (completely fluent; literate) (4 Active Points)
2 Language: Latin (basic conversation; literate)
3 Persuasion 11-
3 Shadowing 14-
15 Spell 20-
3 Streetwise 11-
3 KS: Arcane And Occult Lore 14-
38 Total Skills Cost
PERKS
Cost  Name
1 Circle Member: Fringe Benefit (0 Active Points)
1 Total Perks Cost
 
POWERS
Cost  Power END
110 Variable Power Pool (Magic Pool), 90 base + 20 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (180 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1/2); all slots OAF Durable Expendable (Difficult to obtain new Focus; -1 1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)</font>
0
1) Flight 32”, combat acceleration/deceleration (+1/4) (80 Active Points); OAF Durable Expendable (Difficult to obtain new Focus; -1 1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 20
8</font>
0
2) Drain Fire 1d6, Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), MegaScale (1” = 10 km; +1/2), Continuous (+1), Cumulative (393216 points; +4 1/2) (77 Active Points); OAF Durable Expendable (Difficult to obtain new Focus; -1 1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 19
7</font>
0
3) Force Field (26 PD/26 ED/26 Mental Defense/1 Flash Defense: Sight Group) (Protect Carried Items) (89 Active Points); OAF Durable Expendable (Difficult to obtain new Focus; -1 1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 22
9</font>
0
4) Missile Deflection (Any Ranged Attack) (20 Active Points); OAF Durable Expendable (Difficult to obtain new Focus; -1 1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 5
0</font>
21 MetaMagic: Multipower, 50-point reserve, all slots Reduced Endurance (0 END; +1/2) (75 Active Points); all slots OAF Expendable (Difficult to obtain new Focus; -1 1/4), Spell (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4)</font>
1u
1) Naked Advantage: Uncontrolled (+1/2) for up to 80 Active Points (40 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Spell (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4)
0</font>
1u
2) X-Magic: Autofire (2 shots; +1/4) for up to 80 Active Points of Magic (20 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Spell (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4)
0</font>
1u
3) Explosive Spell: Naked Advantage: Explosion (+1/2) for up to 80 Active Points (40 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Spell (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4)
0</font>
1u
4) Contingency Spell: Delayed Effect (+1/4) for up to 80 Active Points of Magic (20 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Spell (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4)
0</font>
1u
5) Shape Spell: Naked Advantage: Area Of Effect (up to 5” Any Area; +1) for up to 50 Active Points (50 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Spell (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4)
0</font>
24 The Sight: (Total: 38 Active Cost, 24 Real Cost) Eidetic Memory (Real Cost: 5) plus Magesight, +5 to PER Roll, Discriminatory, Analyze, Perceive into a related group of dimensions, Rapid: x10 (33 Active Points); Sense Affected As More Than One Sense [Sight] (-1/4), Nonpersistent (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (Real Cost: 19)0</font>
19 Staff/Rod/Wand/Cane: (Total: 42 Active Cost, 19 Real Cost) Endurance Reserve (30 END, 30 REC) (33 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10) plus +3 with Magic (Real Cost: 9)0</font>
179 Total Powers Cost

Character Name: Magic Man
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Brother Pious Smiter of the Heathen 8- (As Pow; NCI; Capture)
15 Hunted: Magios 8- (As Pow; NCI; Harshly Punish)
15 Psychological Limitation: Honorable (Common; Strong)
15 Psychological Limitation: Hunting: Cult of Lian-Ping (Uncommon; Total)
20 Psychological Limitation: Protective of Innocence (Very Common; Strong)
10 Unluck: 2d6
15 Psychological Limitation: Code vs. Killing (Common; Strong)
10 Psychological Limitation: Vengeful (Uncommon; Strong)
15 Vulnerability: 1 1/2 x STUN Knockback and Falling (Very Common)
15 Physical Limitation: High Technology Generally Fails When Used (Frequently; Greatly Impairing)
5 Rivalry: Professional (Wraith), Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.81 m
Weight: 80.00 kg
Description:
Character created with Hero Designer (version 20090828)

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Bio:

Magic Man

San Marquis Jacethered