Freezerburn

Description:
<title>Freezerburn – Hero Designer</title> </head> <body> <font>Freezerburn</font>
Player:

Val  Char   Cost
10  STR0
20  DEX30
15  CON10
15  BODY10
15  INT5
10  EGO0
15  PRE5
14  COM2
 
6/22  PD4
12/28  ED9
5  SPD20
12  REC14
40  END5
30  STUN2
 
9”  RUN6
2”  SWIM0
52”  LEAP0
Characteristics Cost: 122

Cost   Power END
30   Flamin’: Elemental Control, 60-point powers 
20   1) Fire Booster: Leaping +50” (52” forward, 26” upward) (Accurate, x4 Noncombat), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Instant (-1/2), Visible (-1/4), Gestures (-1/4), Only In Heroic Identity (-1/4)  3
18   2) Fire burst: Energy Blast 6d6 (standard effect: 18 STUN), STUN Only (+0), Required Hands One-Handed (+0), Reduced Endurance (1/2 END; +1/4), Area Of Effect Nonselective (2” radius; +1/2), Double Knockback (+3/4) (75 Active Points); Activation Roll 14- (-1/2), Range Based On Strength (-1/4), Visible (-1/4), Gestures (Must throw Fire; -1/4), Only In Heroic Identity (-1/4)  3
20   3) Fire bolt: 4d6+24, +8 BODY: Energy Blast 12d6 (standard effect: 36 STUN, 12 BODY), Required Hands One-Handed (+0), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Gestures (Power comes from palms; -1/4), No Knockback (-1/4), Visible (-1/4), Only In Heroic Identity (-1/4), Beam (-1/4)  3
30   Chillin’: Elemental Control, 60-point powers 
16   1) Frost Glide: Flight 27”, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (74 Active Points); Must Land At The End Of Each Phase (-1/2), Gestures, Requires Gestures throughout (-1/2), Only In Contact With A Surface (-1/4), Visible (-1/4), Only In Heroic Identity (-1/4)  3
13   2) The Freeze: Entangle 4d6, 8 DEF (standard effect: 4 BODY, 8 DEF), Entangle And Character Both Take Damage (+1/4) (75 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), Only In Heroic Identity (-1/4), Gestures (-1/4)  7
12   3) Icy Armor: Armor (16 PD/16 ED), Hardened (+1/4) (60 Active Points); Ablative BODY Only (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4), Visible (-1/4), Only In Heroic Identity (-1/4)  6
Powers Cost: 159

Cost   Skill
3   Acrobatics 13- 
3   Breakfall 13- 
15   +5 with any three maneuvers or a tight group of attacks 
3   Conversation 12- 
3   Deduction 12- 
1   Language: English (imitate dialects; literate) (6 Active Points) 
3   Lockpicking 13- 
3   Instructor 12- 
2   KS: The Superhuman World 11- 
3   Research 12- 
3   Shadowing 12- 
3   Stealth 13- 
3   Streetwise 12- 
3   Teamwork 13- 
Skills Cost: 51

Cost   Talent
18   Evasive 

Talents Cost: 18

Total Character Cost: 350

Val   Disadvantages
15   Hunted: Police 8- (As Pow; NCI; Capture) 
15   Psychological Limitation: Hatred (Common; Strong) 
10   Psychological Limitation: Vengeful (Uncommon; Strong) 
10   Unluck: 2d6 
15   Hunted: Enemy 11- (As Pow; Capture) 
20   Psychological Limitation: Code vs. Killing (Common; Total) 
15   Social Limitation: Secret Identity (Occasionally; Severe) 
20   Hunted: Dr. Young 8- (Mo Pow; NCI; Capture) 
10   Psychological Limitation: Formula F-04m-y (Common; Moderate) 
20   Vulnerability: 2 x STUN Formula F-04m-y (Common) 

Disadvantage Points: 150

Base Points: 200
Experience Required: 0
Total Experience Available: 0

Experience Unspent: 0

Bio:

Freezerburn

San Marquis Jacethered