Bolt Action

Escaped Military Test Subject, escaped with a prototype genetically encoded sniper rifle.

Description:

Bolt Action – Hero Designer <body> Bolt Action
Player: Justin Green

Val  Char   Cost
Characteristics Cost: 160

15  STR5 20  DEX30 20  CON20 15  BODY10 10  INT0 15  EGO10 15  PRE5 10  COM0   16/30  PD13 10/24  ED6 5  SPD20 9  REC4 40  END0 40  STUN7   21”  RUN30 2”  SWIM0 3”  LEAP0

Cost   Power END
21   Multipower, 100-point reserve, (100 Active Points); all slots OAF Durable Expendable (Extremely Difficult to obtain new Focus; Arrangement; -2 1/4), Required Hands Two-Handed (-1/2), Restrainable (-1/2), Gestures (-1/4), Real Weapon (-1/4) 
2u   1) Energy Blast 10d6, Armor Piercing (+1/2), No Range Modifier (+1/2) (100 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2), 8 clips of 4 Charges (Increased Reloading Time: 2 Full Phases; -1/2), Required Hands Two-Handed (-1/2), Restrainable (-1/2), Real Weapon (-1/4), Gestures (-1/4)  [4]
2u   2) Electro-bolt: (Total: 100 Active Cost, 19 Real Cost) Drain DEX 5d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), 16 clips of 4 Continuing Charges lasting 1 Minute each (Increased Reloading Time: 2 Full Phases; +1/4), Persistent (+1/2) (100 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; Arrangement; -2 1/4), Required Hands Two-Handed (-1/2), Restrainable (-1/2), Can Be Missile Deflected (-1/4), Cannot Be Used With [Bounce] (-1/4), Gestures (-1/4), Real Weapon (-1/4) (Real Cost: 19)  [4 cc]
21   Impact Resistant Armor: Armor (14 PD/14 ED) (42 Active Points); OIF Unbreakable Expendable (Easy to obtain new Focus; Arrangement; -3/4), Real Armor (-1/4)  0
50   Military Hardware: Multipower, 100-point reserve, (100 Active Points); OIF Expendable (Difficult to obtain new Focus; Arrangement; -1) 
6u   1) Radio Scanner/Code Breaker: (Total: 68 Active Cost, 60 Real Cost) Universal Translator 11- (Real Cost: 20) plus High Range Radio Perception (Radio Group), Discriminatory, Analyze, Rapid: x10 (25 Active Points); IIF (Arrangement; -1/2) (Real Cost: 17) plus Radio Perception/Transmission (Radio Group), Discriminatory, Analyze, Rapid: x10 (Real Cost: 23)  0
2u   2) Swinging 30” (30 Active Points); IIF (Arrangement; -1/2)  3
2u   3) Colt M1911 w/ Manstopper Rounds: Killing Attack – Ranged 2d6-1, 4 clips of 8 Charges (-0), +4 Increased STUN Multiplier (+1) (50 Active Points); OAF (-1), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Real Weapon (-1/4)  [8]
1u   4) Nightvision (5 Active Points); OIF Fragile (Arrangement; -1)  0
2u   5) and Mental Groups and Spatial Awareness Flash 3d6, Required Hands One-Handed (+0), Usable By Other (+1/4), Area Of Effect (3” Radius; +1) (56 Active Points); OIF Expendable (Easy to obtain new Focus; -1/2), Restrainable (-1/2), Cannot Be Used With Multiple-Power Attacks (-1/4), Does Not Work Against Desolidified Characters (-1/4), Gestures (-1/4), Range Based On Strength (-1/4)  6
Powers Cost: 109

Cost   Martial Arts Maneuver
5   Offensive Takeaway: 1 Phase, +0 OCV, +0 DCV, Grab Weapon, +45 to STR for taking weapon, If sucessful can immediatly make an attack with taken weapon. 
4   Martial Dodge: 1/2 Phase,—OCV, +5 DCV, Dodge, Affects All Attacks, Abort 
3   Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls 
Martial Arts Cost: 12

Cost   Skill
20   +4 with Ranged Combat 
3   Fast Draw 13- 
7   WF: Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Vehicle Weapons (group) 
3   Weaponsmith (Firearms, Muscle-Powered HTH) 11- 
10   +5 with single Characteristic Roll 
3   Climbing 13- 
3   Stealth 13- 
3   Tactics 11- 
0   Language: English (fluent conversation; literate) (3 Active Points) 
2   Language: French (fluent conversation; Custom Adder, literate) 
2   Language: Russian (basic conversation; literate) 
Skills Cost: 56

Cost   Talent
8   Combat Shooting 
5   Resistance (+5 to roll) 
Talents Cost: 13

Total Character Cost: 350

Val   Disadvantages
20   Hunted: Military 11- (As Pow; NCI; Capture) 
15   Hunted: Dr. Liam Hunter 11- (Less Pow; NCI; Capture) 
15   Psychological Limitation: Hatred of Military (Common; Strong) 
10   Psychological Limitation: Self Destructive (Uncommon; Strong) 
10   Unluck: 2d6 
15   Dependent NPC: Cop Brother (Desk-Jockey) 8- (Incompetent; Useful Noncombat Position or Skills; Unaware of character’s adventuring career/Secret ID) 
20   Psychological Limitation: Overcompensates for lack of True Powers (Very Common; Strong) 
15   Vulnerability: 1 1/2 x STUN Falling/Knockback (Very Common) 
15   Psychological Limitation: Protector (Common; Strong) 
15   Social Limitation: Secret Identity (Occasionally; Severe) 

Disadvantage Points: 150

Base Points: 200
Experience Required: 0
Total Experience Available: 2

Experience Unspent: 2

Bio:

Bolt Action

San Marquis Jacethered