Bolt Action

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Bolt Action
Val Char Points Total Roll Notes
18 STR 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 30 20 13- OCV 7 DCV 7
20 CON 20 20 13-
15 BODY 10 15 12-
10 INT 0 10 11- PER Roll 11-
15 EGO 10 15 12- ECV: 5
15 PRE 5 15 12- PRE Attack: 3d6
10 COM 0 10 11-
18 PD 14 18/31 18/31 PD (0/13 rPD)
10 ED 6 10/23 10/23 ED (0/13 rED)
5 SPD 20 5 Phases: 3, 5, 8, 10, 12
9 REC 2 9
40 END 0 40
40 STUN 6 40
21” Running 30 21”
2” Swimming 0 2”
3” Leaping 0 3 1/2” Total Characteristics Cost: 161
Cost Powers END
26 Energy Blast 10d6, Armor Piercing (+1/2), No Range Modifier (+1/2), Reduced Endurance (0 END; +1/2) (125 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2), 8 clips of 4 Charges (Increased Reloading Time: 2 Full Phases; -1/2), Required Hands Two-Handed (-1/2), Restrainable (-1/2), Real Weapon (-1/4)[4]</font>
19 Impact Resistant Armor: Armor (13 PD/13 ED) (39 Active Points); OIF Unbreakable Expendable (Easy to obtain new Focus; Arrangement; -3/4), Real Armor (-1/4)0</font>
60 Multipower, 60-point reserve</font>
3u
1) Grapple system: Flight 21” (42 Active Points); IIF (-1/4), Only In Contact With A Surface (-1/4)
4</font>
1u
2) Colt M1911: Killing Attack – Ranged 2d6-1 (25 Active Points); OAF (-1)
2</font>
1u
3) Nightvision, Tracking (10 Active Points); OIF Fragile (Arrangement; -1)
0</font>
6u
4) , Mental and Radio Groups and Spatial Awareness Flash 3d6, Area Of Effect (3” Radius; +1) (60 Active Points)
6</font>
 
Talents
8 Combat Shooting
4 Rapid Archery
5 Resistance (+5 to roll)
 
Skills
20 +4 with Ranged Combat
3 Fast Draw 13-
7 WF: Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Vehicle Weapons (group)
3 Weaponsmith (Firearms, Muscle-Powered HTH) 11-
10 +5 with single Characteristic Roll
3 Climbing 13-
3 Concealment 11-
3 Tactics 11-
0 Language: English (fluent conversation; literate) (3 Active Points)
2 Language: French (fluent conversation; Custom Adder, literate)
2 Language: Russian (basic conversation; literate)
Total Powers & Skills Cost: 189
 
Total Cost: 350
 
200+ Disadvantages
15 Hunted: Military 11- (As Pow; Capture)
15 Hunted: Related to Past 11- (As Pow; Capture)
15 Psychological Limitation: Hatred of Military (Common; Strong)
10 Psychological Limitation: Self Destructive (Uncommon; Strong)
10 Unluck: 2d6
15 Dependent NPC: Cop Brother (Desk-Jockey) 8- (Incompetent; Useful Noncombat Position or Skills; Unaware of character’s adventuring career/Secret ID)
20 Psychological Limitation: Overcompensates for lack of True Powers (Very Common; Strong)
15 Vulnerability: 1 1/2 x STUN Falling/Knockback (Very Common)
20 Psychological Limitation: Code vs. Killing (Common; Total)
15 Social Limitation: Secret Identity (Occasionally; Severe)
Total Disadvantages Points: 150
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Bolt Action

San Marquis Jacethered