Merchant of Menace

Leader of a band of highly trained mercenaries that will work for anyone. If they have the cash.

Description:
Merchant of Menace – Hero Designer</title> </head> <body> <font>Merchant of Menace</font>
Player:

Val  Char   Cost
15  STR5
20  DEX30
20  CON20
20  BODY20
15  INT5
20  EGO20
20  PRE10
10  COM0
 
10/50  PD7
10/50  ED6
5  SPD20
10  REC6
40  END0
40  STUN2
 
11”  RUN10
2”  SWIM0
3”  LEAP0
Characteristics Cost: 161

Cost   Power END
15   Combat Sense 12- 
5   Defense Maneuver I-II  
25   Deadly Aim: Find Weakness 12- with Related Group of Attacks: Ballistics  0
37   Emergency Escape Plan: Flight 80”, x4 Noncombat, Time Delay (+1/4) (206 Active Points); Independent (-2), OIF Expendable (Difficult to obtain new Focus; Arrangement; -1), Restricted Path (-1), Gestures (-1/4), Incantations (-1/4)  21
86   Merchant of Menace Outfit: Multipower, 150-point reserve, (150 Active Points); all slots OIF (Arrangement; -3/4) 
4u   1) Menacing Visage: (Total: 65 Active Cost, 36 Real Cost) +5 PER with Sight Group and Hearing Group (20 Active Points); OIF (Arrangement; 3/4) (Real Cost: 11) plus Nightvision (5 Active Points); OIF (Arrangement; -3/4) (Real Cost: 3) plus Detect A Large Class Of Things 14/19- (Unusual Group), Discriminatory, Analyze, Microscopic: x10 (25 Active Points); OIF (Arrangement; -3/4) (Real Cost: 14) plus Radio Perception/Transmission (Radio Group), MegaScale (1” = 10 km; +1/2) (15 Active Points); OIF (Arrangement; -3/4) (Real Cost: 8)  0
4u   2) Menace Shield: Force Field (10 PD/10 ED/10 Mental Defense) (Protect Carried Items), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); OIF (Arrangement; -3/4), Real Armor (-1/4)  0
4u   3) Armor of Menace: Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); OIF (Arrangement; -3/4), Real Armor (-1/4)  0
3u   4) Menace Field: Missile Deflection (Any Ranged Attack), Persistent (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Three or more activation conditions apply simultaneously; +1 1/2) (60 Active Points); OIF (Arrangement; -3/4), Real Armor (-1/4), Will Not Work Against Heavy Missiles (-1/4)  0
120   Force Field (10 PD/10 ED/10 Mental Defense) (Protect Carried Items), Usable By Other (+1/4), Hardened (+1/4), Persistent (+1/2), Reduced Endurance (0 END; +1), Autofire (40 shots; +2), Non-Standard Attack Power (+1) (240 Active Points); IIF Fragile (-1/2), Gestures (-1/4), Does not stack with other Fields (-1/4)  0
33   MK-47 Carbine Weapons System: Multipower, 100-point reserve, (100 Active Points); all slots STR Min. 15 (Cannot add or subtract damage; -1 1/4), OIF (Arrangement; -3/4) 
2u   1) Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2), Armor Piercing (+1/2) (82 Active Points); STR Min. 15 (Cannot add or subtract damage; -1 1/4), OIF (Arrangement; -3/4), Required Hands One-And-A-Half-Handed (-1/4), Beam (-1/4), Gestures (-1/4)  3
2u   2) Gyrojet Shockbolt: Energy Blast 8d6, Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2), No Normal Defense ([Equally Common Defense]; +1/2) (100 Active Points); STR Min. 15 (Cannot add or subtract damage; -1 1/4), OIF (Arrangement; -3/4), Beam (-1/4), Gestures (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)  0
1u   3) 20mm Smart Grenade Launcher: Killing Attack – Ranged 1 1/2d6, Explosion (+1/2), Nonselective Target (-1/4), Increased Maximum Range (775”; +1/4) (37 Active Points); STR Min. 15 (Cannot add or subtract damage; -1 1/4), OIF (Arrangement; -3/4), Gestures (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)  4
1u   4) Rifle Butt Club: Hand-To-Hand Attack +3d6 (15 Active Points); STR Min. 15 (Cannot add or subtract damage; -1 1/4), OIF (Arrangement; -3/4), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Gestures (-1/4), Real Weapon (-1/4)  1
62   Mercs of Menace: Summon 32 181-point Soldiers, Delayed Effect (+1/4), Slavishly Devoted (+1) (139 Active Points); Arrives Under Own Power (-1/2), Incantations (-1/4), IIF (-1/4), Visible (-1/4)  14
Powers Cost: 404

Cost   Martial Arts Maneuver
4   Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC 
3   Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike 
4   Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 
4   Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 
4   Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 
5   Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 
3   Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike; Target Falls; Must Follow Grab 
Martial Arts Cost: 27

Cost   Skill
7   KS: Military History 16- 
4   KS: Superheroes 13- 
4   KS: Supervillains 13- 
4   PS: Soldier 13- 
24   +4 with HTH and Ranged Combat 
3   Demolitions 12- 
3   Interrogation 13- 
3   Parachuting 13- 
3   Stealth 13- 
16   Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 12- 
3   Tactics 12- 
3   Teamwork 13- 
62   WF: Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Emplaced Weapons, Energy Weapons, Siege Engines, Small Arms, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Early Thrown Grenades, Electric Whip, Energy Blades, Flails, Flamethrowers, Flying Claw/Guillotine, Fukimi-Bari, Garrote, General Purpose/Heavy Machine Guns, Grenade Launchers, Homemade Weapons, Hook Sword, Inertial Gloves, Iron Mandarin Duck, Kiseru, Lajatang, Lances, Metsubishi, Nets, Off Hand, Pendjepit, Rope Dart, Shoulder-Fired Weapons, Sling, Sling Bow, Spread-The-Water Knife, Staff Sling, Staffs, Steel Olive, Steel Toad, Stun Rods, Three-Section Staff, Thrown Chain & Rope Weapons, Thrown Sword, Urumi, Vehicle Weapons (group), Whips, Wind and Fire Wheels, Wishful Steel Ball 
5   Accurate Sprayfire 
5   Concentrated Sprayfire 
5   Rapid Autofire 
Skills Cost: 154

Cost   Perk
9   Access (Hidden (-4 to Skill Rolls)) 
3   Anonymity 
15   Money: Filthy Rich 
Perks Cost: 27

Cost   Talent
14   Fearless 
11   Inspire 
20   Universal Translator 12- 

Talents Cost: 45

Total Character Cost: 818

Base Points: 200
Experience Required: 618

Total Experience Available: 0
Experience Unspent: 0

Bio:

Merchant of Menace

San Marquis Jacethered